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Josh Mosqueira & Darby McDevitt

Josh Mosqueira & Darby McDevitt

FromScript Lock


Josh Mosqueira & Darby McDevitt

FromScript Lock

ratings:
Length:
93 minutes
Released:
Jun 26, 2017
Format:
Podcast episode

Description

Josh (designer on Spider-Man 2: Enter Electro, writer and designer on over a dozen tabletop RPGs for White Wolf, Dream Pod 9, and Steve Jackson games, lead designer on Company of Heroes and Homeworld 2, initial creative director on Far Cry 3, game director on Diablo 3, and current design/game master in residence at Bonfire Studios) and Darby (Writer on several Game Boy Advance and DS games like Lord of the Rings: The Two Towers and The Sims 2, but most recently has been a writer on the Assassin’s Creed series and was the lead writer on Revelations and Black Flag) call in to discuss tabletop gaming, the benefits of an english degree, being a game director at Blizzard, the business realities of game development, the relationship between narrative design and game design, the importance of the player's story, the problem with plot in video games and how to deal with it, the storytelling of PlayerUnknown's Battlegrounds, whether games will ever be remembered for their stories, bad writing, working with established franchises, dealing with the expectations of players, and much more!
Our Guests on the Internet
Josh's Twitter and Bonfire Studios's website.
Darby's Twitter.
Stuff We Talked About
Pandemic by Matt Leacock
Sherlock Holmes: Consulting Detective
PlayerUnknown's Battlegrounds
The Simple Art of Murder by Raymond Chandler
The Witcher III: Wild Hunt - Best Detective Game Ever Made - Extra Credits
Abel Gance's Napoléon
Story: Style, Structure, Substance, and the Principles of Screenwriting by Robert McKee
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Jun 26, 2017
Format:
Podcast episode

Titles in the series (76)

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.