111 min listen
Chris Garbutt & Rikke Asbjoern
FromScript Lock
ratings:
Length:
62 minutes
Released:
May 1, 2023
Format:
Podcast episode
Description
Apologies for the wait, but we're back! We don't often do episodes focused around one specific thing, but we're making an exception to talk about Netflix's newest interactive special: We Lost Our Human, and we're joined by its two co-creators, Chris and Rikke! (They also co-created the Nickelodeon series Pinky Malinky, and both have worked on many, many other animated projects, with Chris working as showrunner, producer, writer, art director, storyboarder, character designer and more. As for Rikke, she’s also been a showrunner, producer, voice director, animator, animation director, storyboard artist, and more.)Together they talk about how they broke into animation and got into interactive narrative, what they thought the hardest part of making We Lost Our Human would be, getting advice from the Bandersnatch folks, making media for kids vs adults, whether it was difficult for the actors to keep the branching story in their heads, unexpected learnings, the new production pipeline they had to build, Netflix’s branch manager tool, James Baxter, whether they had to adjust WLOH based on Netflix data, and what advice they’d give to someone making an interactive special now.Our Guests on the InternetChris' Instagram, and Twitter.Rikke's Instagram.Stuff We Talked AboutWe Lost Our HumanPinky MalinkyBandersnatchHeroes of Might and MagicTHE NEWZEALAND STORYOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Released:
May 1, 2023
Format:
Podcast episode
Titles in the series (77)
Meg Jayanth & Richard Lemarchand: We're captivated by our guests this week, as Meg and Richard talk about the cultural influences of tabletop, LARPing and interactive theatre on games, the woes of being a freelance writer, finding work-life balance, the importance and need for editors, the propensity for systemic thinking, unfairness in games, following the rules of fiction vs the rules of games, systemizing choice, the structure of 80 Days, research giving safety to the player, whether genres are useful, the generic influences of The Velvet Underground and The Doors, games confident enough to not explode all over your face when you start them up, and taking responsibility for the stories and games we put out into the world. by Script Lock