123 min listen
Duncan Fyfe & Jon Ingold
FromScript Lock
ratings:
Length:
81 minutes
Released:
Jan 27, 2020
Format:
Podcast episode
Description
Happy New Year! This month we've got Duncan (writer on Where the Water Tastes Like Wine, Neo Cab, In the Valley of Gods, and the co-creator and writer of the Something True podcast) and Jon (writer, narrative designer and co-founder of Inkle, and has worked on games including 80 Days, Sorcery!, Heaven’s Vault, and Over the Alps) in to talk about being a writer without a writing degree, blank canvas vs well-defined main characters, research, hot air balloons, Lovecraft forums, when to stop researching, underappreciated game moments, player agency, the sweet spot between satisfying and frustrating, the role of writers in pre-production, and more. Our Guests on the InternetDuncan's Website and Twitter.Jon's Twitter, Inkle's Website and Twitter.Stuff We Talked AboutIdle ThumbsCentralia, PALeliana's Song DLCRameses by Stephen BondSpider and Web by Andrew PlotkinPystOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
Released:
Jan 27, 2020
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock