123 min listen
Jennifer Hale & Debra Wilson
FromScript Lock
ratings:
Length:
81 minutes
Released:
Jul 25, 2023
Format:
Podcast episode
Description
Everyone said it’d be impossible, but we managed to find another pair of twins to come onto this podcast. That’s right. The incredible Jennifer Hale (Has acted in the original Mass Effect trilogy, the Metal Gear Solid series, Overwatch, Star Wars: The Knights of the Old Republic, Bioshock Infinite, Ratchet and Clank: Rift Apart, and many many many more) and Debra Wilson (Acted in the Wolfenstein series, The Outer Worlds, Star Wars Jedi Fallen Order and its sequel Jedi Survivor, Destiny 2, God of War: Ragnarok, Ratchet and Clank: Rift Apart, and many many many more) have joined us to talk about improv, how they manage to stay positive and not become cynical in this industry, the kinds of direction they enjoy most, favorite/least favorite piece of direction they’ve ever gotten, what acting jobs they learned the most from, are there any roles they’ve never done or want to do more of, and oh man you should just listen to this.Our Guests on the InternetFor Jennifer: Acting.skillshub.lifeFor Debra: Her Cameo (If you just wanna talk with her, you don’t have to buy a cameo. Just send her a message!)Stuff We Talked AboutThe Apollo Comedy HourThe GameKris Zimmerman-SalterCaptains of Consciousness: Advertising and the Social Roots of the Consumer Culture by Stuart EwenMy Stroke of Insight - Jill Bolte Taylor TED TalkMickey Mouse FunhouseBaby Shark's Big Show!Zodiac WazeOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Released:
Jul 25, 2023
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock