133 min listen
Zoe Franznick & Franciska Csongrady
FromScript Lock
ratings:
Length:
91 minutes
Released:
Apr 25, 2022
Format:
Podcast episode
Description
It’s time to get MEDIEVAL with our guests Zoe (currently an Associate Narrative Designer at Obsidian Games working on unannounced projects, and she is also the cohost of the Maniculum Podcast) and Franciska (currently the Narrative Lead on Around for Primal Game Studios, and also the Senior Narrative Designer on Ayna: Shattered Truth for Designmatic. And previously she was a Game Writer on Ori and the Will of the Wisps for Moon Studios, as well as a Narrative Designer on their unannounced ARPG)! They join us to talk about ousting J.R.R. Tolkien as the top fantasy writer of all time, untapped medieval stories that people in games should be thinking about, parallels between medievalism and game design, manuscript culture, how you balance between explaining things for players and letting them fill in the blanks themselves, would they rather tell stories with dialogue or without, are there any books or talks or resources they go back to a lot when working on a game, how to give good criticism and best piece of feedback they’ve gotten, how they think of the player’s active role in the story when they’re writing, what sort of imagery do they find most evocative in horror and medieval literature, and MORE! MUCH MORE!Our Guests on the InternetZoe has no twitter, but check out The Maniculum Podcast!Franciska's Twitch, Twitter, and check out Around!Stuff We Talked AboutThe Maniculum PodcastThe Witcher 3Franciska's Undergrad and Postgrad ThesesTáin Bó CúailngeThe Metrical CharmsThe Last of Us Part IIOuter WildsReturn of the Obra DinnHorizon: Zero DawnHorizon: Forbidden WestHadesGOBELINS Youtube Channel Like Stories of Old Youtube ChannelHow to be a Great DM Youtube ChannelGame Maker’s Toolkit Youtube ChannelMiddle English CompendiumThe Highly Selective Thesaurus for the Extraordinary Literate by Eugene EhrlichMaster Lists - The Maniculum PodcastOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Released:
Apr 25, 2022
Format:
Podcast episode
Titles in the series (76)
Robin Hunicke: We dive deep into empathy with Robin this week, along with her pitch for a Street Angel game, games being systems that run on the software of us, what producers actually do, how to design for and instill empathy in players, fostering a genuine non-adversarial connection between players, how to reward contemplative play, games that celebrate mistakes, why aren’t we making games about being loved, the future of AI and storytelling, and how to stave off creative starvation. by Script Lock