107 min listen
Janina Gavankar & Sarah Elmaleh
FromScript Lock
ratings:
Length:
86 minutes
Released:
Apr 23, 2018
Format:
Podcast episode
Description
GET IN, LISTENERS! WE'RE GOING TO ACTING CLASS! And joining us on this fantastically illuminating trip are Janina Gavankar (actor, musician, writer, and most recently seen in Star Wars Battlefront II, Far Cry 4, Horizon Zero Dawn, and the forthcoming Afterparty for Night School Studio) and returning guest Sarah Elmaleh (actor and voiceover artist on such projects as Gone Home, Call of Duty: Black Ops 3, Pyre, Read Only Memories, Masquerada, Final Fantasy XV, For Honor, Where the Water Tastes Like Wine, and the BBC Radio drama Game Over)! We chat about letting actors become collaborators (and why it doesn't always happen), rehearsals, falling in love with Don Johnson, the audition process, what makes a good director, the worst piece of direction they've ever gotten, what takes us out of game stories, the kinds of roles and characters they'd like to see more of, the era of the antihero and its end, knowing the medium, not making decisions out of fear, if it's ever possible to know too much about a character you're playing, the film industry chasing the games industry, and so much more you don't even KNOW.
Our Guests on the Internet
Janina's Twitter
Sarah's Twitter
Stuff We Talked About
Assassin's Creed: Freedom Cry
Tony Gilroy 4/3/18
Theforum.games
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Janina's Twitter
Sarah's Twitter
Stuff We Talked About
Assassin's Creed: Freedom Cry
Tony Gilroy 4/3/18
Theforum.games
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Apr 23, 2018
Format:
Podcast episode
Titles in the series (76)
Drew McGee & Greg Kasavin: Drew and Greg call in to talk with us about the importance of being involved with the development process when you're a writer, worldbuilding, the writing process on Banner Saga 1 & 2, subtlety in games, how Supergiant decides on which game they're gonna make, writing as the most disposable of the creative disciplines, the divide between thinking something is good and what ends up shipping, storytelling structures, revising and never being comfortable in knowing how close you are from the finish line, the phrase 'We made the game we wanna play,' dealing with branching narratives, and the storytelling potential in fighting games. by Script Lock