123 min listen
C.J. Kershner & Liz Albl
FromScript Lock
ratings:
Length:
88 minutes
Released:
Nov 23, 2015
Format:
Podcast episode
Description
Come for the discussions about writing on an open world game with C.J. (lead writer on Homefront, scriptwriter on Rainbox 6, Your Shape, Far Cry 4, Assassin's Creed, and currently senior narrative designer on Homefront: The Revolution,) and Liz (scriptwriter on Far Cry 4, Far Cry 4: Valley of the Yetis), stay for the talks on how to write a good bark, working with localization, pickled toes, writing Far Cry 4, exposition, maintaining urgency in an open word, catching players back up with the story, the importance of asking why manhole covers are round, and GTA 5 role-playing.
Our Guests on the Internet
C.J.'s Twitter
Liz's Website and Twitter
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
C.J.'s Twitter
Liz's Website and Twitter
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Nov 23, 2015
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock