123 min listen
Tanya X. Short & Rob Auten
FromScript Lock
ratings:
Length:
94 minutes
Released:
Oct 26, 2015
Format:
Podcast episode
Description
We're all about ARGs and procedural generation on this week's discussion with Tanya (designer on Age of Conan, Dungeons of Fayte, The Secret World, Shattered Planet and Moon Hunters) and Rob (writer on ALFA-ARKIV, Gears of War: Judgment, The Vanishing of Ethan Carter, Playmation, and Battlefield Hardline). Our sprawling conversation includes chatbots, transmedia narratives, creating mythologies, binary morality systems, pacing in a procedurally generated game, why haven't we moved past cutscenes in games, how procedural and systemic gameplay affects development and writing, and games based on information retrieval.
Our Guests on the Internet
Tanya's Website and Twitter
Rob's Twitter
Stuff We Talked About
Moon Hunters on Steam
ALFA-ARKIV app
itch.io
Chatscript
Versu
The Fake 'Terrorist' Conspiracy Game That Fooled People For Years by Patricia Hernandez
GDC Talk: AI-driven Dynamic Dialog through Fuzzy Pattern Matching by Elan Ruskin
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Tanya's Website and Twitter
Rob's Twitter
Stuff We Talked About
Moon Hunters on Steam
ALFA-ARKIV app
itch.io
Chatscript
Versu
The Fake 'Terrorist' Conspiracy Game That Fooled People For Years by Patricia Hernandez
GDC Talk: AI-driven Dynamic Dialog through Fuzzy Pattern Matching by Elan Ruskin
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Oct 26, 2015
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock