133 min listen
Greg Kasavin & Kate Dollarhyde
FromScript Lock
ratings:
Length:
106 minutes
Released:
Jan 11, 2021
Format:
Podcast episode
Description
Happy New Year one and all! To celebrate yet another new beginning, we've brought back old guests Greg (Creative Director of Supergiant Games, and writer of Bastion, Transistor, Pyre, and Hades) and Kate (Narrative designer on Pillars of Eternity 2: Deadfire, all of its DLC, the Outer Worlds, and was a narrative co-lead on The Outer Worlds: Peril on Gorgon) to chat with us about working from home during COVID, work/life balance, Early Access, the keys to writing memorable shopkeepers, the beauty of em dashes, themes that they gravitate towards, working with ensemble casts, what kept them up at night the most on the last game they worked on, murder hobos, games being adapted into film/TV, collaborating with other disciplines more closely, and more, more, more!Our Guests on the InternetGreg's TwitterKate's Twitter and InstagramStuff We Talked AboutHadesThe Outer Worlds (and its DLC: Peril on Gorgon)PyreTransistorBastionResident Evil 4 (specifically this guy)UltimaNetflix's Castlevania showAnnihilation (book and movie)InsideHouse of Leaves by Mark Z. DanielewskiElric of MelniboneBig Dead Place by Nicholas JohnsonStories of Your Life and Others by Ted Chiang (specifically the story: The Tower of Babylon)Exhalation: Stories by Ted Chiang (specifically the story: The Merchant and the Alchemist's Gate)Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
Released:
Jan 11, 2021
Format:
Podcast episode
Titles in the series (76)
Robin Hunicke: We dive deep into empathy with Robin this week, along with her pitch for a Street Angel game, games being systems that run on the software of us, what producers actually do, how to design for and instill empathy in players, fostering a genuine non-adversarial connection between players, how to reward contemplative play, games that celebrate mistakes, why aren’t we making games about being loved, the future of AI and storytelling, and how to stave off creative starvation. by Script Lock