123 min listen
Graham & Malena Annable
FromScript Lock
ratings:
Length:
94 minutes
Released:
Dec 7, 2015
Format:
Podcast episode
Description
LucasArts is in the house with our guests Graham (animator on Full Throttle, The Dig, The Curse of Monkey Island, and more. Former creative director at Telltale, creator of Grickle and the Puzzle Agent series, and currently at Laika) and Malena (sound dept. at LucasArts, and later joined Double Fine as a producer, including VO and localization, on pretty much every game they've released). We cover RTX Red Rock, wearing many hats as a producer and creative director, Telltale’s first year, course correcting your game, localization vs translating, how writers can make producers’ lives easier, similarities between miniature set design and game development, and the unnerving speed of technological change in games.
Our Guests on the Internet
Graham's Twitter, Youtube, and Vine
Malena is NOWHERE, but you can donate to Psychonauts 2 here
Stuff We Talked About
RTX: Red Rock
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Graham's Twitter, Youtube, and Vine
Malena is NOWHERE, but you can donate to Psychonauts 2 here
Stuff We Talked About
RTX: Red Rock
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Dec 7, 2015
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock