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Heli Salomaa & Claire Hummel

Heli Salomaa & Claire Hummel

FromScript Lock


Heli Salomaa & Claire Hummel

FromScript Lock

ratings:
Length:
67 minutes
Released:
Nov 25, 2019
Format:
Podcast episode

Description

We're back again this month with Heli (theatre and performance costume designer, most recently a costume and character designer for Remedy’s Control and the upcoming Crossfire 2. Also worked on Mirages for Kroma Productions, and EGO CURE for Aalto University)and Claire (currently an art director at Valve, previously an artist and associate production designer for Microsoft Studios on a ton of Kinect games, Fable Legends, Sunset Overdrive, Powerstar Golf, and more. Also the production designer for Westworld VR) to talk about why costume design as a specialized role isn’t more common in games, the narrative features of costume design, differences with fashion design, research, building costumes for worlds less-based in reality, the problem of flowing clothes, working with the non-monetary budgets of video games (memory, processing power, etc), not holding back on your first draft, their most important collaborators, iteration, pitching ideas that may be too “out there,” the hardest costume they’ve designed (that they can talk about), knowing when something’s done, how non-costume designers can learn more about costume design, mundane costume design, work/life balance, and how can writers make costume designers’ lives easier.Our guests on the InternetClaire’s Twitter and Website.Heli’s Website and Artstation.Stuff We Talked AboutMarvelous DesignerLA NoireThe Art of Manipulating Fabric by Colette WolffUncharted: The Lost LegacyBayonettaOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
Released:
Nov 25, 2019
Format:
Podcast episode

Titles in the series (77)

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.