123 min listen
Molly Maloney & Eric Stirpe
FromScript Lock
ratings:
Length:
86 minutes
Released:
Feb 1, 2019
Format:
Podcast episode
Description
It's 2019 and we've got Molly (Lead Narrative Designer at Bad Robot Games, and previously Lead Gameplay Designer at Telltale on Guardians fo the Galaxy, Minecraft: Story Mode, Walking Dead: Season 3, Tales from the Borderlands) and Eric (Writer on Fortnite, interactive consultant for Eko, and previously a staff writer for Netflix's Trash Truck, and a writer at Telltale on Walking Dead: Season 2, Tales from the Borderlands, Minecraft: Story Mode seasons 1 & 2, and Batman: The Telltale Series) here to talk about how choose your own adventure is the dominant influence on interactive narrative at the moment, choice timers, the marriage of writing and narrative design, working relationships, players forgiving bad writing more than bad narrative design, what made Telltale work, finishing a project and feeling like you just spent a lot of time making an asset for somebody else, Bandersnatch (SPOILERS), the problem of having “good” and “bad” endings in branching narratives, fail states, making people feel like their choices matter, obfuscating branches from players, and what makes a good choice.
Our Guests on the Internet
Molly's Twitter.
Eric's Twitter.
Stuff We Talked About
Writing and Narrative Design: A Relationship by Eric Stirpe and Molly Maloney
Still The Smartest Guy On The Hill 30 Years After Sex, Lies & Videotape: Steven Soderbergh Unravels Hollywood Chaos by Mike Fleming Jr.
Black Mirror: Bandersnatch
Stretch Armstrong and the Flex Fighters
Until Dawn
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Molly's Twitter.
Eric's Twitter.
Stuff We Talked About
Writing and Narrative Design: A Relationship by Eric Stirpe and Molly Maloney
Still The Smartest Guy On The Hill 30 Years After Sex, Lies & Videotape: Steven Soderbergh Unravels Hollywood Chaos by Mike Fleming Jr.
Black Mirror: Bandersnatch
Stretch Armstrong and the Flex Fighters
Until Dawn
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Feb 1, 2019
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock