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Molly Maloney & Eric Stirpe

Molly Maloney & Eric Stirpe

FromScript Lock


Molly Maloney & Eric Stirpe

FromScript Lock

ratings:
Length:
86 minutes
Released:
Feb 1, 2019
Format:
Podcast episode

Description

It's 2019 and we've got Molly (Lead Narrative Designer at Bad Robot Games, and previously Lead Gameplay Designer at Telltale on Guardians fo the Galaxy, Minecraft: Story Mode, Walking Dead: Season 3, Tales from the Borderlands) and Eric (Writer on Fortnite, interactive consultant for Eko, and previously a staff writer for Netflix's Trash Truck, and a writer at Telltale on Walking Dead: Season 2, Tales from the Borderlands, Minecraft: Story Mode seasons 1 & 2, and Batman: The Telltale Series) here to talk about how choose your own adventure is the dominant influence on interactive narrative at the moment, choice timers, the marriage of writing and narrative design, working relationships, players forgiving bad writing more than bad narrative design, what made Telltale work, finishing a project and feeling like you just spent a lot of time making an asset for somebody else, Bandersnatch (SPOILERS), the problem of having “good” and “bad” endings in branching narratives, fail states, making people feel like their choices matter, obfuscating branches from players, and what makes a good choice.
Our Guests on the Internet
Molly's Twitter.
Eric's Twitter.
Stuff We Talked About
Writing and Narrative Design: A Relationship by Eric Stirpe and Molly Maloney
Still The Smartest Guy On The Hill 30 Years After Sex, Lies & Videotape: Steven Soderbergh Unravels Hollywood Chaos by Mike Fleming Jr.
Black Mirror: Bandersnatch
Stretch Armstrong and the Flex Fighters
Until Dawn
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Feb 1, 2019
Format:
Podcast episode

Titles in the series (77)

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.