123 min listen
Brendon Chung & Brie Code
FromScript Lock
ratings:
Length:
97 minutes
Released:
Oct 2, 2015
Format:
Podcast episode
Description
Brendon (creator of Barista, Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving) and Brie (formerly of Ubisoft Montreal where she worked on the AI systems for the Assassin's Creed franchise and was lead programmer on Child of Light) join us on our very first episode to discuss narrative systems, whether or not cutscenes are evil, the systemic possibilities of a game based on The Good Wife, procedurally generated stories and level design, what an open world game without a main quest would be like, silent protagonists, if narrative is a game mechanic, and much more!
Our Guests on the Internet
Brendon's Website and Twitter
Brie's Website and Twitter
Stuff We Talked About
A Pattern Language: Towns, Buildings, Construction by Christopher Alexander
'Narrative is not a game mechanic' by Raph Koster
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Brendon's Website and Twitter
Brie's Website and Twitter
Stuff We Talked About
A Pattern Language: Towns, Buildings, Construction by Christopher Alexander
'Narrative is not a game mechanic' by Raph Koster
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Oct 2, 2015
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock