97 min listen
Corey Brotherson & Kelsie Mhoon
FromScript Lock
ratings:
Length:
60 minutes
Released:
Jul 5, 2022
Format:
Podcast episode
Description
Back in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2, narrative lead for Dangers in the Motor Vortex, lead writer for Death Carnival, creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!*The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*Our Guests on the InternetCorey's Twitter and Website.Kelsie's Twitter and Linkedin.Stuff We Talked AboutJax & Daxter seriesHades90 Day FianceSandman by Neil GaimanReturn of the Obra DinnWhat Remains of Edith FinchDragon Age: OriginsThe Activision Blizzard Diversity Space ToolOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Released:
Jul 5, 2022
Format:
Podcast episode
Titles in the series (77)
Brendon Chung & Brie Code: Brendon and Brie join us on our very first episode to discuss narrative systems, whether or not cutscenes are evil, the systemic possibilities of a game based on The Good Wife, procedurally generated stories and level design, what an open world game without a main quest would be like, silent protagonists, if narrative is a game mechanic, and much more! by Script Lock