107 min listen
Kim Allom & Kate Gray
FromScript Lock
ratings:
Length:
104 minutes
Released:
Mar 31, 2019
Format:
Podcast episode
Description
This episode is NSFW as we've got Kim (studio manager at Defiant Development, where she’s worked on Hand of Fate, Hand of Fate 2, and Ski Safari: Adventure time. Also the co-founder of Blushbox Collective, a group of game developers exploring and promoting love and sexuality in video games, and the Heartbeat conference and game jam) and Kate (currently the narrative director at KO_OP and writer of the sex games column for Kotaku, previously a games journalist, video producer, on-camera host, scriptwriter, streamer, and community manager at companies ranging from Gamespot to Xbox) in to talk about sex, intimacy, and how they're used in game stories. Other topics include why it’s important to talk about sex now, becoming a stronger communicator, sexual values being good life values, exploring taboo subjects in games, how sex is portrayed in indie games vs big budget games, wanting better consensual content, the lack of funding for intimate interactive experiences, whether there are any aspects of relationships that are hard to translate to gameplay, VR porn, win states in sex games, how to make interactive relationships engaging, and the sexiest games.
Our Guests on the Internet
Kim's Twitter and Blush Box's website.
Kate's Twitter and column.
Stuff We Talked About
Lyst Summit
Heartbeat Symposium
Ladykiller in a Bind
Cibele
Dragon Age: Inquisition
Dream Daddy: A Dad Dating Simulator
One Night Stand
Mirror
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Kim's Twitter and Blush Box's website.
Kate's Twitter and column.
Stuff We Talked About
Lyst Summit
Heartbeat Symposium
Ladykiller in a Bind
Cibele
Dragon Age: Inquisition
Dream Daddy: A Dad Dating Simulator
One Night Stand
Mirror
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Mar 31, 2019
Format:
Podcast episode
Titles in the series (76)
Drew McGee & Greg Kasavin: Drew and Greg call in to talk with us about the importance of being involved with the development process when you're a writer, worldbuilding, the writing process on Banner Saga 1 & 2, subtlety in games, how Supergiant decides on which game they're gonna make, writing as the most disposable of the creative disciplines, the divide between thinking something is good and what ends up shipping, storytelling structures, revising and never being comfortable in knowing how close you are from the finish line, the phrase 'We made the game we wanna play,' dealing with branching narratives, and the storytelling potential in fighting games. by Script Lock