123 min listen
Jolie Menzel & Teddy Diefenbach
FromScript Lock
ratings:
Length:
97 minutes
Released:
May 16, 2016
Format:
Podcast episode
Description
Talking all about design this week with Jolie (cinematic artist & game designer at Telltale Games on The Walking Dead: 400 Days, The Wolf Among Us, Tales from the Borderlands and more, and currently a level designer at Ubisoft San Francisco on South Park: The Fracture But Whole) and Teddy (writer and game designer, worked on Shove Pro, The Moonlighters, and Hyper Light Drifter, and currently a creative director at Square Enix Montreal). We also chat about the story and lack of text in Hyper Light Drifter, games being different based on what department heads the studio, breaking design down into systems/levels/narratives, narrative puzzle design, iteration, having intimate conversations with developers by playing their game, giving players choice when they don’t expect it, the balance of showing how much a game is listening to players, subtlety in design, storytelling through level design, games withholding their payoffs for too long, and the need to not be precious with your work.
Our Guests on the Internet
Jolie's Twitter.
Teddy's Twitter, Podcast, and Hyper Light Drifter.
Stuff We Talked About
The Moonlighters
Catherine
Jolie’s GDC 2016 talk - Solving Puzzle Design
Teddy’s Lost Levels talk
Understanding Comics: The Invisible Art by Scott McCloud
The Five C's of Cinematography: Motion Picture Filming Techniques by Joseph V. Mascelli
Alias
Prison Break
Sleep No More (again)
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Jolie's Twitter.
Teddy's Twitter, Podcast, and Hyper Light Drifter.
Stuff We Talked About
The Moonlighters
Catherine
Jolie’s GDC 2016 talk - Solving Puzzle Design
Teddy’s Lost Levels talk
Understanding Comics: The Invisible Art by Scott McCloud
The Five C's of Cinematography: Motion Picture Filming Techniques by Joseph V. Mascelli
Alias
Prison Break
Sleep No More (again)
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
May 16, 2016
Format:
Podcast episode
Titles in the series (76)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock