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Ian Gil & Anna Kipnis

Ian Gil & Anna Kipnis

FromScript Lock


Ian Gil & Anna Kipnis

FromScript Lock

ratings:
Length:
103 minutes
Released:
Apr 4, 2016
Format:
Podcast episode

Description

Ian (Design Director at E-Line Media and has worked on Gamestar Mechanic, Gamestar Mechanic Jr, and Never Alone) and Anna (Senior Gameplay Programmer at Double Fine and has worked on such games as Psychonauts, Brütal Legend, Broken Age, and Headlander, and was the lead on Dear Leader during Amnesia Fortnight 2014) join us to discuss falling into the industry, the benefits of an education that doesn't just focus on programming/computer science, the work involved with implementing dialogue, planning for localization, Never Alone's development, cultural expression in games, dialogue systems, why text to speech isn't the future (for now), the costs of voiced dynamic dialogue, authored vs simulationist vs player-centric approaches to story in games, and a couple of other rad topics!
Our Guests on the Internet
Ian's Twitter.
Anna's Twitter.
Stuff We Talked About
Never Alone
Amnesia Fortnight 2014
Dialogue Systems in Double Fine Games
Molyjam: How Twitter Jokes Can Save Video Games
Making the World of Firewatch
Netrunner
Crusader Kings 2
Dwarf Fortress' Creator on How He's 42% Towards Simulating Existence
Practice 2015: Anna Kipnis
The Novelist by Kent Hudson
7 Grand Steps
Codex Seraphinianus by Luigi Serafini
Ficciones by Jorge Luis Borges
Viriconium by M. John Harrison
The Yawhg by Emily Carroll & Damian Sommer
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Apr 4, 2016
Format:
Podcast episode

Titles in the series (77)

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.