123 min listen
Ian Gil & Anna Kipnis
FromScript Lock
ratings:
Length:
103 minutes
Released:
Apr 4, 2016
Format:
Podcast episode
Description
Ian (Design Director at E-Line Media and has worked on Gamestar Mechanic, Gamestar Mechanic Jr, and Never Alone) and Anna (Senior Gameplay Programmer at Double Fine and has worked on such games as Psychonauts, Brütal Legend, Broken Age, and Headlander, and was the lead on Dear Leader during Amnesia Fortnight 2014) join us to discuss falling into the industry, the benefits of an education that doesn't just focus on programming/computer science, the work involved with implementing dialogue, planning for localization, Never Alone's development, cultural expression in games, dialogue systems, why text to speech isn't the future (for now), the costs of voiced dynamic dialogue, authored vs simulationist vs player-centric approaches to story in games, and a couple of other rad topics!
Our Guests on the Internet
Ian's Twitter.
Anna's Twitter.
Stuff We Talked About
Never Alone
Amnesia Fortnight 2014
Dialogue Systems in Double Fine Games
Molyjam: How Twitter Jokes Can Save Video Games
Making the World of Firewatch
Netrunner
Crusader Kings 2
Dwarf Fortress' Creator on How He's 42% Towards Simulating Existence
Practice 2015: Anna Kipnis
The Novelist by Kent Hudson
7 Grand Steps
Codex Seraphinianus by Luigi Serafini
Ficciones by Jorge Luis Borges
Viriconium by M. John Harrison
The Yawhg by Emily Carroll & Damian Sommer
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Our Guests on the Internet
Ian's Twitter.
Anna's Twitter.
Stuff We Talked About
Never Alone
Amnesia Fortnight 2014
Dialogue Systems in Double Fine Games
Molyjam: How Twitter Jokes Can Save Video Games
Making the World of Firewatch
Netrunner
Crusader Kings 2
Dwarf Fortress' Creator on How He's 42% Towards Simulating Existence
Practice 2015: Anna Kipnis
The Novelist by Kent Hudson
7 Grand Steps
Codex Seraphinianus by Luigi Serafini
Ficciones by Jorge Luis Borges
Viriconium by M. John Harrison
The Yawhg by Emily Carroll & Damian Sommer
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Apr 4, 2016
Format:
Podcast episode
Titles in the series (77)
Cara Ellison & Jack de Quidt: Our last episode of the year is here and it's super writing-focused! Cara and Jack join us to talk about their writing processes, working on a narrative when it's fractured across an entire team, why fetch quests occur even though everyone HATES them, the narrative design in The Witcher and Kentucky Route Zero, why a lot of studios are afraid of trusting the player, narrative problem-solving, the verbs that happen in games, navigating breaking the fourth wall, the portrayal of relationships in games, the importance of humor, how to handle pacing, required reading for people working in the industry that *isn't* about making games, and much, much more. by Script Lock