101 min listen
Walt Williams & Mary Kenney
FromScript Lock
ratings:
Length:
119 minutes
Released:
Dec 23, 2019
Format:
Podcast episode
Description
Happy holidays everyone! To close out the year we've got Walt (writer and creative director at New Game Plus, and has worked on games such as The Darkness, Bioshock 1 and 2, Spec Ops: The Line, and Star Wars Battlefront 2, and he’s also the author of the book Significant Zero: Heroes, Villains, and the Fight for Art & Soul in Games) and Mary (currently writes at Insomniac Games, and has also written for Certain Affinity, Techland on Dying Light 2, and Telltale on the final season of The Walking Dead and Batman: The Enemy Within) joining us to talk Narrative QA, their most important collaborators, narrative band-aid experiences, storytelling that they appreciate in other games that may go unnoticed by players, making "good" and "bad" choices, emotion-oriented goals, violence-based games, not giving your characters more story than they can handle, narrative pet peeves, things they've learned by slipping up, overwriting, digital media shelf life, what game project(s) they wish they'd been a part of, how important costume design is to their writing process, writing tests, and a thing or two more that you'll just have to find out for yourself!Our Guests on the InternetWalt's Twitter, Instagram. and check out Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video GamesMary's Twitter, and check out Read Only memories #1Stuff We Talked AboutSpec Ops: The LineHellblade: Senua's SacrificeWe Are Not Heroes: Contextualizing Violence Through Narrative GDC Talk by Walt WilliamsThe Walking Dead: The Final SeasonDisco ElysiumWhen the Streaming Platform Dies, What Happens to its Shows?What Remains of Edith FinchSpider-ManNight in the WoodsStar Wars Battlefront IIAlso Max and I worked on Neo Cab and Man of Medan, two great games that came out this year, and they're totally worth checking out!Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
Released:
Dec 23, 2019
Format:
Podcast episode
Titles in the series (76)
Khris Brown & Brad Muir: Two of the happiest people in games, Khris and Brad talk to us about pitching games to studios, working with the story for MASSIVE CHALICE, voice over directing, working with actors, how to deal with differences of opinion, the importance of staying positive, creating stories in games when you're not a "story person", narrative and gameplay dissonance, linearity of AAA game stories, the future of performances in games, and how we've evolved for hugging. by Script Lock