36 min listen
The Future of Music and Gaming (with Vickie Nauman)
FromTrapital
ratings:
Length:
49 minutes
Released:
Mar 9, 2023
Format:
Podcast episode
Description
The gaming industry is larger than music and film combined. We’ve seen big music collabs in Fortnite, Roblox, and more, but there’s room to leverage music even more. That’s been a big focus for Vickie Nauman, who works at the intersection of music and gaming. She consults for major record labels, game developers, and more through her company, CrossBorderWorks. She’s also worked on big virtual concerts, like David Guerra and Saweetie in Roblox, and VR games like Beat Saber. But there are plenty of friction points between music and gaming. As Vickie said, the music industry likes to get money upfront, whereas gaming is fine getting it on the back-end. Then there’s the long process of clearing music from rights holders to even use in games. It makes it tough to move quickly It’s even more challenging because of how fast technology is changing. New virtual experiences are being created daily, which adds pressure on the music industry to sort this out. Vickie and I covered all this and more. Here’s everything we discussed: [1:40] What attracted Vickie to gaming[2:40] The gaming moment that finally struck a chord with the music industry[4:33] Similarities and differences between gaming and music industries[10:09] Why Travis Scott’s Fortnite concert clicked but others haven’t[9:53] Can gaming have its Kate Bush - Stranger Things moment [15:47] Why the music industry plays catch up to technology[21:33] Clearing 143 writer’s share for David Guetta’s Roblox concert[28:45] Dot-com bubble era of web3[30:45] Music will evolve differently in web3 experiences[36:17] What’s slowing down virtual reality adoption?[41:26] AI is coming at the music industry like a freight train Listen: Apple Podcasts | Spotify | SoundCloud | Stitcher | Overcast | Amazon | Google Podcasts | Pocket Casts | RSS Host: Dan Runcie, @RuncieDan, trapital.coGuests: Vickie Nauman, @vnvnvnvnThis episode was brought to you by trac. Learn more about how artists can bring web2 and web3 together for their fans at trac.coEnjoy this podcast? Rate and review the podcast here! ratethispodcast.com/trapital Trapital is home for the business of music, media and culture. Learn more by reading Trapital’s free memo.TRANSCRIPT[00:00:00] Vickie Nauman: There are not an enormous number of opportunities for music and games. It's gaming is similar to the music industry where there are a handful of huge, huge, huge gaming studios, and then there's an inordinate long tail of small to mid-size gaming companies and, you know, very, very similar to music.[00:00:19] So the few big studios, a lot of them are doing, you know, licensing and they get music in. But it's been much more common over the years to gaming studios just hire a composer and they just create a song that is right for the mood and the moment in the game, the gaming studio owns it and they're just done.[00:00:40] You know, they don't have to worry about licensing or business models to incorporate music into the games. But I think for the most part, the music industry always likes to get their money up front, and the gaming industry likes to get all the money on the back end[00:00:55] Dan Runcie Intro: Hey, welcome to the Trapital Podcast. I'm your host and the founder of Trapital, Dan Runcie. This podcast is your place to gain insights from the executives in music, media, entertainment, and more. Who are taking hip hop culture to the next level.[00:01:22] Dan Runcie: This episode is all about the future of gaming, and today we'll be breaking it down with someone who understands this space in and out. Vickie Nauman. She is the founder and CEO of CrossBorderWorks, which is her consulting and advisory firm, which works with some of the biggest major record labels, streaming services, and more on the intersections of word music meets technology, gaming, and several other emerging tech platforms.[00:01:47] We talk about what music and gaming's challenges and opportunities are in the future, how games are monetized versus music, some of
Released:
Mar 9, 2023
Format:
Podcast episode
Titles in the series (100)
Zack O’Malley Greenburg on the Forbes Hip-Hop Cash List, the Controversy it Causes, and What it Took to Declare that Jay Z is a Billionaire: Zack O’Malley Greenburg, Senior Editor of Media & Entertainment at Forbes, came through the Trapital Podcast to talk about the Forbes’ annual Hip-Hop Cash List. We talked about the artists like Cardi B and Meek Mill who question the results,... by Trapital