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ratings:
Length:
63 minutes
Released:
Sep 9, 2020
Format:
Podcast episode

Description

TOPICSDefinitions of esports and gamingThe rule of the British Esports Association - "We're a national body not a governing body"The medal event at the Rio Olympics, helped by the UK GovernmentWhy the IOC wants every sport to have a "gaming strategy"The role of the game FIFA in the spread of football in the USPassive media v active and social mediaThe RAF scheme to combat lonelinessThe potential benefits of esports in fighting dementiaThe digital disconnect and importance of treating players as athletesOpening up career pathways in esports. The size of the industryThe diversity issues in esports and how to solve themThe possibility of women-only tournamentsThe development of veterans' tournamentThe effect of lockdown on esports and why it was not all upsideIs investment growing on the back of lockdown? "The UK is the black hole of esports investment"The cost of running an esports sideThe importance of getting brands involved, especially in the UKThe problem of toxicity in esports and the ways to combat itChester's current to-do listThe problem of planning ahead in esports
Released:
Sep 9, 2020
Format:
Podcast episode

Titles in the series (90)

An exploration of sports content, storytelling, digital and social media. Speaking to players, executives, coaches, creators, journalist and specialist about their sporting passions.