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two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design

two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design

Fromtwo & a half gamers


two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design

Fromtwo & a half gamers

ratings:
Length:
55 minutes
Released:
Apr 10, 2022
Format:
Podcast episode

Description

This is no BS gaming podcast 2.5 gamers session #11. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & Steven-Elliot Altman
Youtube: https://youtu.be/BjKFpDtcYzA

Agenda
18:30 How to increase game revenue by 35% as a Loremaster? 
22:00 What genres are more suitable for narrative design?
24:00 How story influences game KPIs?
26:40 Story as a retention driver
27:00 Wooga tracking if players are reading the story
28:10 What kind of data influence the story?
30:00 Different modes of writting
33:00 How do you prepare for writing a story for a mobile game?
47:00 How can movies inspire a storyteller?
51:00 Live ops & story telling 
and much more ...

Please share feedback and comments - matej@lancaric.me / lancaric.me
Released:
Apr 10, 2022
Format:
Podcast episode

Titles in the series (100)

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!