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two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?

two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?

Fromtwo & a half gamers


two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?

Fromtwo & a half gamers

ratings:
Length:
55 minutes
Released:
Mar 10, 2022
Format:
Podcast episode

Description

Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #8. Let’s dive in.
Youtube: https://youtu.be/f_3GRQ8Wl-Y 
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Game Design fundamentals discussion:

Remo asking questions

Felix & Lanco answering

then Remo using militant pessimism





How to start with Game Design?
Mobile industry vs Premium/ Indie games?
What is hard and challenging about GD? Can everybody do it? (everybody does it already :D)
What are the main skills that define a game designer?
How do game design tests work?
What is an ideal background for a game designer?
“Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that”
How ideas for new games are born?
Ask me anything

What’s the most you’ve been able to affect D1, D7, D30 retention with game features?
When should you kill (give up) on a game?
What’s the difference between a good game designer and shitty one?

Please share feedback and comments - matej@lancaric.me / lancaric.me
Released:
Mar 10, 2022
Format:
Podcast episode

Titles in the series (100)

This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!