Tales of the Peacemaker: Through the First Years
By Ashley Hall
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Tales of the Peacemaker: The First Peacemaker Matt's view Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: The Ancient Stories: Angela Atom Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: The First Peacemaker Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Ancients of the Magic Empire Stories: Rebbecca Races the North Wind Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Log of Guardian Zeffron Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Years in Peace Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Order of the Immortals Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Bev the Fairy’s Story Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: No Slaves Rating: 0 out of 5 stars0 ratingsMoon Mist Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Ancients of the Empire Stories: Sunny Sunbeam Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Helping Those That Need It Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: The Beginning of the Magics and Their Empire Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Empire Reunites Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Becoming an Immortal Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: The Ancient Stories: Aniya Ancient Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Return of the Immortals Rating: 0 out of 5 stars0 ratingsTales of the Peacemaker: Picking One's Own Name Rating: 0 out of 5 stars0 ratings
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Tales of the Peacemaker - Ashley Hall
Copyright © 2017 by Ashley Hall.
ISBN: Softcover 978-1-5434-5946-3
eBook 978-1-5434-5947-0
All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the copyright owner.
This is a work of fiction. Names, characters, places and incidents either are the product of the author’s imagination or are used fictitiously, and any resemblance to any actual persons, living or dead, events, or locales is entirely coincidental.
Any people depicted in stock imagery provided by Thinkstock are models, and such images are being used for illustrative purposes only.
Certain stock imagery © Thinkstock.
Rev. date: 10/17/2017
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Contents
The Girl Sam
No Slavery and Finding Fighters
Competition and the Reward
Embarrassment and Marriage
Next Generation
Symbols: Friend or Foe, Connected to Prosperity
Adding Magic and Buying Back Deeds
Queen Samantha Peacemaker and Treaty with Humans
Dancer Sara and a Protection Spell
Two New Magics
Fear for Others’ Safety and Removal of Pain
Messages and More Treaties
Elves
Self-bound Spell and the Promise Made
Spell-Casters
Simple or Not and Future Time Travel
Danger, Loss, and Remembering
The Girl Sam
When Sam Peacemaker turned five, she was presented with two horses—unicorns really. She was told to keep them in her family line. Sam knew the one who gave them to her was a guardian, and so did the queen and her parents. The king had no idea who the stranger was but accepted that the stranger was respected by his family.
The king also accepted the stranger being kind to his granddaughter and giving her horses. These unicorns had the ability to fly and talk; however, only someone from a royal bloodline could understand them. Anyone that was not a royal only heard snorting. Sam called the female unicorn Una. She named the male one Pegasus. They accepted that she was their master now.
Sam spent an hour learning to care for her unicorns and bonding with them. They would only let her ride them now unless she allowed others to, as unicorns were a touchy breed and only allowed those they bonded with to tell them what to do or ride them, unless the one they bonded with let someone else ride them. The bonding passed along the family lines unless the unicorns were given to another.
Then she was given her first fighting lesson—by her grandfather, the king. He cared about his family and would make sure that they were safe. It no longer mattered to him that they were magic; they were his family. The king wanted to make sure that his family would be as safe as possible.
The next day, her sisters came and fought her; and after they left, she went to each of their lands in turn. No one knew as she had spent the time in her room, leaving from and returning to it. She was only gone a couple of hours and her door had been locked, so no one walked in and saw she was not there. The non-magics just assumed she was resting after her fight with the other three, or perhaps coloring as they sometimes saw her doing.
Sam studied the movements of the fighters and was often seen practicing by herself. She often challenged others. It did not take them long to know that she learned fast. She beat them all. They went all out too.
If they did not, she would tell them off then defeat them so bad they were sore for days. Only one had tried to take it easy on her, and that was the last time he ever did that. The others had seen his taking it easy on her and saw how sore he was for days after, and therefore they went all out so they did not end up feeling the same way.
Sam enjoyed that they actually tried as she knew she needed to have these skills. Sam looked almost exactly as her mother did except her eyes were deep red instead of bright blue. She knew she would have a need for weapons so she made magic weapons for herself and her descendants. Only someone from her family line would be able to touch them safely, unless they were willingly handed to another. She also made a staff and a ring that held the symbol of the land—her symbol.
In the ring, she placed a map beacon that would lead anyone that could find it to her land. Then the guardians placed a curse on the objects so that they would stay in her family line and could only willingly be passed to another. If one touched them without permission from a blood-born family member, it could be deadly.
Everyone knew that their Princess Sam never bowed to another; she just touched her hand to her shoulder. They knew that the king accepted her doing so. What the non-magics did not realize was that this was from magic common law—that if she bowed to anyone, she belonged to that one. The king had just told everyone that no one had to bow to him anymore. They wondered about that, but none questioned it.
Once the humans had bowed to Sam, and she had rattled off words they did not understand and stormed off. She had said No, no. I do not want slaves. Do not do so. Please do not do so. I do not accept it now as you don’t understand.
Her father had told them that Sam did not want them to bow to her ever, and they would lose their freedom if they ever did so again.
So it was not long before everyone in the land followed her example in showing respect and would touch their hands to their shoulders. They all respected her that much as she was so kind and so very strong. They saw it pleased her to have them take that position instead of bowing. It pleased her as she realized they would not become her slaves, and that made her happy.
Sometimes the guards would enter the throne room and find her sitting upside down on the throne. They said nothing but wondered why she did so. As soon as the king came in, she would flip off the throne and stand tall beside it, touching her hand to her shoulder. She just sat that way to think and look toward the guardians. She knew they would help her if she ever had need.
The first time the king had seen her that way, he said, Sam, others will not respect you if they see you sitting that way.
He was right, and Sam knew it also.
Sam replied, "If the guards knock when there