Complete Vortex Control Self-Defense: Hand to Hand Combat, Knife Defense, and Stick Fighting: Self-Defense, #6
By Sam Fury
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About this ebook
Your 3-in-1 Self-Defense Training Manual!
Discover an effective and easy to learn method of self-defense.
Complete Vortex Control Self-Defense combines the best techniques from a wide range of martial arts to create the ultimate street-effective fighting method.
This self-defense system will teach you hand-to-hand combat, knife defense, and stick fighting.
Discover the skills you need to defend yourself, because traditional martial arts don't work on the streets.
Get it now.
Combines the Most Effective Martial Arts
- GM Lawrence Lee's Tong Kune Do Kung Fu
- Wing Chun
- Balintawak Arnis Kali Escrima
- Panatukan knife fighting techniques
...and many others.
Once you know the basics, almost anyone can apply Vortex Control Self-Defense. Dexterity, strength, age, or fitness level is not an issue.
Volume 1: Hand to Hand Combat
- Learn the science of modern self-defense.
- How to use power angles for an unbreakable defense.
- A simple yet devastating fighting strategy following military principles of warfare.
- The concept of weaponizing to get the most damage out of all your movements.
- Harnessing gravitational forces to maximize power in all your strikes.
- Using body mechanics and physics for striking speed and to maximize damage to your opponent.
Volume 2: Practical Escrima Knife Defense
- 40+ knife disarming techniques.
- Knife training flow drills so you will be able to apply the techniques instinctively.
- Disarm, induce pain, break his limb, and/or make him stab himself.
- Learn the best way to attack when you are the one with the knife.
- Techniques for all angles of attack.
Volume 3: Practical Arnis Stick Fighting
- The single best strike which will end 99% of street-based confrontations.
- Drills covering all angles of attack and all the different types of strikes.
- Proper stance and movement to get the most power.
- Little known but very effective snatch techniques to take your opponent's weapon.
- Drills to ingrain the movements into your muscle memory and make them instinctive.
- Complete Vortex Control Self-Defense includes all 3 of the above training manuals.
Limited Time Only...
Get your copy of Complete Vortex Control Self-Defense today and you will also receive:
- Free SF Nonfiction Books new releases
- Exclusive discount offers
- Downloadable sample chapters
- Bonus content
… and more!
This publication has the approval of Peter Sunbye, creator of Vortex Control Self-Defense.
Learn to protect yourself with this all-in-one training manual, because Vortex Control Self-Defense is easy to learn and devastating to apply.
Get it now.
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Complete Vortex Control Self-Defense - Sam Fury
EXPLANATION OF TERMS
A few terms are used throughout this book to help describe the flow of movement.
Lead/Rear Side
Your lead side is whichever side of your body is forward-most and your rear side is whichever side of your body is rear-most. For example, if you’re in a right-foot-forward stance, then your right side is your lead side, and your left side is your rear side.
Inside/Outside of Your Opponent’s Guard
When your opponent’s guard is up, you can place your arm either inside or outside of it.
Being inside your opponent’s guard means that your limb is in between his limbs, closer to his center. Your arm is sandwiched by his.
VH 0.01 ExplanationsofTermsBeing outside your opponent’s guard means your opponent’s limbs are both to either the left or right of your limb.
The pictures demonstrate being inside/outside of your opponent’s guard with your arms, but it also applies to your legs. That is, you need to step to the outside of your opponent’s guard in order to get behind him.
VH 0.02 ExplanationsofTermsJust as you can be inside or outside your opponent’s guard, he can be inside/outside yours.
Guarding Your Opponent’s Limb
The expression to guard your opponent’s limb
means to put your limb close or on his limb so that you can’t be struck by it. It is a pre-emptive defensive maneuver that may also be referred to as covering your opponent’s limb.
Throughout this book, the word limb
is replaced as appropriate. For example, in the previous picture the man is using his right hand to guard/cover the woman’s right elbow.
PRINCIPLES OF SELF-DEFENSE
The following principles are the core of Vortex Control Self-Defense. Although explained in reference to hand-to-hand combat, they are also applicable to weaponry.
Without these principles, the rest of this book is just a bunch of techniques that you can mimic. With them, the techniques in this book become a collection of examples of how the principles can be applied. You can then replicate techniques and/or create customized to ones.
The Vortex Control Self-Defense principles are all of equal importance, and are presented here in alphabetical order.
Constant Barrage
In Vortex Control Self-Defense there, you are constantly slapping, twisting, pulling, and pushing your opponent. This serves at least one (and usually several, if not all) of the following purposes:
It confuses and disorients your opponent.
It often lets you move your opponent one way while striking from the opposite direction. This increases the force of your strike.
The movements in themselves bring a certain degree of discomfort and pain.
It lets you place your opponent in the ideal position for your next move.
This also makes use of Newton’s first law of motion, which states that:
An object at rest stays at rest, and an object in motion stays in motion with the same speed and in the same direction unless acted upon by an unbalanced force.
In reference to your movement, this means that it’s better for you to keep moving once you’re in motion. This is because it takes more energy to stop and restart than it does to continue an existing motion. In addition, the continued motion will be faster and therefore more powerful than if you were to start from inertia.
Counters
In martial arts, a counter is an attack made in response to your opponent’s attack. It is about being proactive.
There is always a counter to your opponent’s move, and there is a counter to your counter, and a counter to that counter. It can go on forever. The victor will be whoever has the foresight and/or intuition to out-counter their opponent.
Close combat is a game of chess. Fast chess. Instinctive chess.
Note: The closer you get to your opponent, the fewer opportunities there are for counters. You can use this to your advantage by first closing distance while gaining an advantageous position, and then finishing the fight before your opponent recovers.
Grounding
Grounding yourself means being in solid contact with the ground.
When you’re grounded, you have more stability, and can therefore generate more powerful attacks. Power in strikes comes up from the ground. This is a well-known concept in the world of martial arts.
A simple exercise you can do to get the feeling of grounding is to pretend that you’re drilling your body into the ground.
Grounding in this way is also well demonstrated in the weight distribution drill.
The act of grounding can also be used to increase damage by letting gravity do the work. This is well demonstrated in angulated stepping and the bomb-kick.
To get the feeling of using grounding in this manner, lift both your legs off the ground without jumping. Just let gravity do its thing.
Fulcrums
Body mechanics, paired with physics, play a big part in the efficiency of Vortex Control Self-Defense. By using parts of your body as fulcrums, you can gain more leverage, apply locks, break limbs, etc.
One-Handed Fighting
Both arms are used in the demonstrations in this book, but the un-armed portion of Vortex Control Self-Defense is developed so that most of the techniques can be done one-handed. This becomes extremely useful in real-life scenarios, such as when you are holding something you can’t drop, like a baby, or when your arm gets injured. Once you have a good grasp of the techniques, you should train to do them with one hand. Just don’t use your rear hand.
Power Angles
This is another principle based on physics and body mechanics.
There are certain angles that create the strongest frames. Your limbs should never be below 120° or above 160°.
120° is best for defense. Any smaller of an angle, and your arm will easily collapse when it’s pushed towards you.
160° is best for attack. Any larger of an angle, and your arm can be easily pushed to the side. Holding it at an angle greater than 160° will also make it more susceptible to being captured—by being placed in a lock, for example.
As a rule, keep your limb at 120°. When you strike, extend it to 160° and then let your body push through. This combines power angles with grounding. Add in spring-loading and aim for the spine and you have the ideal the Vortex Control Self-Defense strike.
Spine Center
The Spine Center principle is based on the centerline theory, which is common in many martial arts, including Wing Chun. To explain the concept, here is an excerpt from the book Basic Wing Chun Training by Sam Fury:
www.SFNonfictionBooks.com/Basic-Wing-Chun-Training
Your centerline is an imaginary line drawn vertically down the center of your body. All the vital organs are located near the center of the body. Keep it away from your opponent by angling it away from him/her.
Controlling the position of your centerline in relation to your opponent’s is done with footwork. Understanding the centerline will allow you to instinctively know where your opponent is.
WC 12.1 Center-Line PrincipleYour central line (different from your centerline) is drawn from your angled center to your opponent.
WC 12.2 Center-Line PrincipleOffensively, you generate the most power when punching out from your center, since you can incorporate your whole body and hips.
When you’re attacking in a straight line, your centerline should face away from your opponent, while your central line faces his/her center.
WC 12.3 Center-Line PrincipleWith hook punches and other circular attacks, the center- and central lines merge.
There are three main guidelines for the centerline.
The one who controls the centerline will control the fight.
Protect and maintain your own centerline while you control and exploit your opponent’s.
Control the centerline by occupying it.
In Vortex Control Self-Defense, instead of putting your offensive focus on your opponent’s centerline as described above, focus on his spine. Doing so makes the idea of striking through your target more intuitive. An added advantage is that his spine can be affected by the many jerks, twists, etc. that are commonly used in Vortex Control Self-Defense.
Spring-Loading
Yet another principle based on the combination of body mechanics and physics is spring-loading.
The basic premise is that your muscles can be pushed in like a spring. These springs are then released in strikes, increasing speed and therefore power.
Speed in strikes is not just about how fast you reach the target. You must also be quick to recover. Recovery is the process of reloading the spring, which you can then send out again. In your arm, your triceps are the spring forward and your biceps are the spring back. Alternating spring-loading your arms allows you