Basic Card Magic: Close-up Magic
By Sam Fury
()
About this ebook
Teach Yourself 25 Beginner Card Tricks!
Amaze your friends and family with these easy to learn card tricks.
Basic Card Magic contains 6 card magic routines with several tricks in each. You can use the routines as they are, tweak them, combine them, mix them up, or use any trick on its own.
You can do all 25 card tricks using a standard deck of cards and with no prior setup.
Stun your friends with your new skills, because learning card magic doesn't come any easier than this.
Get it now.
Learn a Variety of Tricks and Skills
- Basic card handling
- False shuffles
- Double lifts
- Predictions
- Transportations
- Color changes
- Vanishes
…and more.
Fun for All Ages
These beginner's card tricks come with easy to follow instructions and pictures. Easy enough for kids to learn but good enough to fool adults.
Limited Time Only...
Get your copy of Basic Card Magic today and you will also receive:
- Free SF Nonfiction Books new releases
- Exclusive discount offers
- Downloadable sample chapters
- Bonus content
… and more!
Discover your inner magician, because this is one of the best basic card magic books on the market.
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Read more from Sam Fury
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Book preview
Basic Card Magic - Sam Fury
BASIC CARD MAGIC
25 EASY CARD MAGIC TRICKS FOR BEGINNERS
SAM FURY
Illustrated by
NEIL GERMIO
SF Nonfiction BooksCopyright SF Nonfiction Books © 2021
www.SFNonfictionBooks.com
All Rights Reserved
No part of this document may be reproduced without written consent from the author.
WARNINGS AND DISCLAIMERS
The information in this publication is made public for reference only.
Neither the author, publisher, nor anyone else involved in the production of this publication is responsible for how the reader uses the information or the result of his/her actions.
CONTENTS
Introduction
Terminology
Basic Principles of Magic
Basic Card-Handling
Grips
Squaring the Deck
In-Hand Spread
Out-jogging
Shuffling
False Shuffles
Ribbon Spread
Prediction Sequence
Magical Nine
Prediction Count
Deal or Switch
Out of This World
Keeping Track
Peeking
Keycard
Breaks
Double Lift
Bottom Slide
Drop Reveal
Keeping Track Sequence
Circus Trick
Dr. Daley’s Last Trick
Three-Card Monte
Transporting Card
Soulmates
Forces
Controls
Soulmates Sequence
Changing Soulmates
Perfect Match
Helping Hand
Playing Catch
Reversals
Card Steal/Fake Counting
Reversals Sequence
Biddle Trick
Braue Reversal
Triumph
Ambitious Card
Turnover Pass
Marlo Tilt
Magician’s Choice
Ambitious Card Sequence
Broken Elevator
Card Call
Jumping Card
Card Pop
Appearing Card
Color Changes
Palming
Color Changes
Shake Change
Drop Change
Stiletto Change
Cardini Change
Vanishing Card
Author Recommendations
About Sam Fury
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INTRODUCTION
This card magic book has 25 no-setup and gimmick-free card tricks. This means you will be to pick up any standard deck of cards, have your spectator shuffle them, then perform any of the tricks in this book.
This book is split into six sections, and is laid out so you learn a variety of card-magic skills in a progressive manner. If you are a total beginner, start from the start and practice each new technique as you come to it.
If you already know some basic skills, you can skip to any trick you want to learn. If there is a new skill you don’t know, use the internal links (if your device allows you to do so) or refer to the contents page to find the tutorial on how to do it.
Each section will teach you fundamental card-magic skills and several tricks to go with them.
In most of the sections, the tricks are combined into a themed sequence. You can use the sequences as they are, tweak them, combine them, mix them up, or use any trick on its own.
Here is a brief explanation of the six sections:
Basic Handling. Basic card handling skills accompanied with self-working
prediction tricks.
Keeping Track. Several tricks designed to fool your spectator about where his card is.
Soulmates. Soulmates are two cards that share the same face value and color, for example, the ace of hearts and the ace of diamonds. The tricks in this section revolve around this concept.
Reversals. Tricks in which the selected card reveals itself facing in the opposite direction to the rest of the cards.
Ambitious Card. A famous card sequence in which the spectator’s selection continuously returns back to the top of the deck.
Color changes. Several ways to make cards instantly change from one to another, or disappear completely.
TERMINOLOGY
Here is a list of card-magic-specific terminology used in this book:
Break. Creating a gap between the cards that your spectator can’t see. Usually done with either your pinky or thumb.
Color change. Instantly changing one card for another.
Control. Moving a card to a certain position in the deck without your spectator knowing.
Cut or cutting the cards. Taking a portion of cards off the top of the deck.
Swing cut. A type of cut where the top packet of cards pivots on your thumb while being transferred to your other hand.
Deck. A full packet of cards.
Dominant hand. The hand you are most comfortable using for common acts, such as writing.
Non-dominant hand. The hand that isn’t your dominant hand.
Double lift. Lifting two cards as one.
Trick. A single effect in a sequence.
False shuffle. Shuffling the cards while keeping some or all of them in order.
Finishing clean. Finishing a trick with no evidence of how you did it.
Flashing. Unintentionally showing a card or technique.
Flush. Making or having the cards align perfectly.
Force. Making your spectator choose the card you want her to choose.
Force card. The card you are forcing.
Gimmick. A prop used to make a trick possible that the spectator is unaware of.
In-jog. When one or more cards stick in towards you more than the rest of the packet.
Out-jog. When one or more cards stick out towards you more than the rest of the packet.
Method. How you perform a trick.
Packet. A portion of cards.
Patter. What you say while performing a trick.
Peek. Secretly looking at the value of a card.
Picture cards. Cards that are not assigned a number (such as the jack, queen, and king).
Reveal. The part of a trick that shows that something magical
has happened.
Riffle. Allowing the cards to leave the grip of your fingers or thumb one by one.
Selection. The card you or your