Into the Dungeon: A Choose-Your-Own-Path Book
By Hari Conner
4.5/5
()
About this ebook
You have heard tales of a place…a passage hidden away in the ruins of a forgotten castle, full of terrible dangers, and, for those who dare to face them, endless reward… Provisions are gathered, blades sharpened, and, trying to shake the feeling of dread, you set out to find your way…Into the Dungeon.
Into the Dungeon is a 100+ page choose-your-own-path game-in-a-book, where all you need to play is a pencil. The reader gets to decide which way to go and how to explore, with hundreds of different paths through the story. On some paths you'll find untold riches, ancient artifacts, strange creatures or secret passages, on others, you'll barely make it out alive (or die horribly.)
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Reviews for Into the Dungeon
10 ratings3 reviews
- Rating: 4 out of 5 stars4/5This book is quite fun, not really hard to achieve your goal and quite entertaining, but too bad the length of the game is too short, you will feel it only took 10 minutes to finish your adventure.. :(
I hope there will be more books / ebooks like this.. - Rating: 5 out of 5 stars5/5I had an amazing time reading through this book. some of the best interactive fiction I have ever played.
- Rating: 5 out of 5 stars5/5One of the best choose your own style books available id probably go as far as to say the best i mean awesome characters story choices and so so many paths to follow i guarentee you will replay this one over and over its differant every time you play SOOOO MUCH FUN PLEASE READ THIS ONE PEOPLE YOU OWE IT TO YOURSELVES AND THE ADVENTURE LOVING KID IN ALL OF US
Book preview
Into the Dungeon - Hari Conner
You have heard tales of a place . . .
a passage hidden away in the ruins of a forgotten castle, an opening that leads to a set of ancient and labyrinthine tunnels, full of terrible dangers, and, for those who dare to face them, endless reward . . .
Provisions are gathered, your blade sharpened, and trying to shake the feeing of dread from the grisliest of the tales you came across, you set out to find your way . . .
into the dungeon
How to use this book
The book will tell you where to turn the page and what to do. All you need to play is a pencil to keep track of your health points and to write down any items you stow in the pockets of your clothes or bags.
Playing through the book will unfold the story of the dungeon, and you’ll learn which paths are more and less perilous for your character.
CHOOSE A PLAYER
Pick an existing character
Some characters will be more challenging to play than others! Characters with low health will find it harder to make it through the dungeon alive. Characters’ ability values (Strength, Dexterity, Intelligence and Charisma) determine how well they will handle different situations.
We encourage players to try playing a few times with several different characters, to see how their path through the dungeon differs—many stories can be unlocked only with certain characters.
You can find character sheets for existing characters here, which you can use to keep track of your health and items you pick up. Grab a pen or pencil to copy the page to your own notebook, or download the book’s note pages here, to print out.
OR roll your own character
You can also find blank character sheets for creating your own characters in the notes pages here. They are also available to download and print here.
Roll a 6-sided dice (or use a dice roller online) to get Strength, Dexterity, Intelligence and Charisma values for your new character. Roll a 6-sided dice three times and add the numbers together to get their Health value.
Your character wants to explore the dungeon and find the treasure within. Think about what their name, personality and motivation might be. Why have they decided to explore the dungeon? Are they are a seasoned adventurer or new to traveling? Are they inclined to combat, thoughtful or evasive? What choices might they make?
ENCOUNTER DANGERS
Health points
Subtract points from your health value when your character takes damage. If your health value drops to zero, your character collapses, too exhausted and injured to go any further. Their journey ends lying on the floor of the dungeon, where they slowly waste away.
If your journey ends
Some choices you make may result in your character’s untimely death or imprisonment forever in the depths of the dungeon. If this happens, you can start again or try a new character, making different choices this time round.
Replays, achievements and hard mode
If you just want to explore the story without having to start over, you might want to pick a character with a high health. You can also keep a note of which locations or events you turn to and double back to rewind time
if things go amiss. Your device’s Table of Contents navigation can be helpful here.
On the other hand, for a more challenging game, you might want to roll or pick a character with lower health or skill values or try to find a way through where you find a particular item or a certain amount of gold. Go here to find special achievements for an extra challenge.
Extra info
When you find items, +
symbols indicate you should write something down as you add it to your pockets, e.g., + length of rope.
When your character makes a choice, it’s indicated by >
symbols, e.g., > Examine the door.
-
symbols indicate a choice or outcome decided by your character’s ability values or items, e.g.,
- If your character’s dexterity is 2 or below, you are caught in the spikes and die instantly.
DALIMIL, the singer
Having fallen into gambling debt, Dalimil seeks an easy path to riches and fortune.
Health 6
Strength 1
Dexterity 4
Charisma 5
Intelligence 1
LOK, the scrapper
Health 15
Strength 2
Dexterity 5
Charisma 1
Intelligence 3
Used to scraping a living however possible in the hardest parts of the city, Lok thinks the dungeon can be no worse than the workhouse or a life of thievery.
ANEIR, the soldier
Health 15
Strength 5
Dexterity 2
Charisma 3
Intelligence 4
After being demoted for refusing to follow orders, Aneir looks to restore a once-fearsome reputation and comfortable life.