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Ep 48: Miniatures Game Design - Why do we keep designing campaign systems?

Ep 48: Miniatures Game Design - Why do we keep designing campaign systems?

FromRule of Carnage - Designing Better Miniatures Games


Ep 48: Miniatures Game Design - Why do we keep designing campaign systems?

FromRule of Carnage - Designing Better Miniatures Games

ratings:
Length:
16 minutes
Released:
Sep 12, 2022
Format:
Podcast episode

Description

In this episode the guys try to figure out exactly why they keep writing campaign systems for their games. Campaign systems are hard to playtest, tough to balance and rarely played, all of which are excellent reasons to never write another one, and yet write them they do. Why do they choose to do such a thing and why won't they ever stop? They're not really sure, but they're happy to talk about it irrespective. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Released:
Sep 12, 2022
Format:
Podcast episode

Titles in the series (100)

Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.