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Ep 44: Miniatures Game Design - Solo Mode and AI Design

Ep 44: Miniatures Game Design - Solo Mode and AI Design

FromRule of Carnage - Designing Better Miniatures Games


Ep 44: Miniatures Game Design - Solo Mode and AI Design

FromRule of Carnage - Designing Better Miniatures Games

ratings:
Length:
70 minutes
Released:
Aug 15, 2022
Format:
Podcast episode

Description

In this episode the guys discuss designing solo mode systems and tabletop AI. They chat about the differences between creating a set of scenarios and systems for a pre-existing game or a whole bespoke solo mode system. In the later part of the chat they talk through some of the issues and possible solutions for designing an AI system for a game, whether as part of a bespoke solo system or to drop into an existing favourite game. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Released:
Aug 15, 2022
Format:
Podcast episode

Titles in the series (100)

Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.