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Ep 80: Miniatures Game Design - AI targetting and pathfinding.

Ep 80: Miniatures Game Design - AI targetting and pathfinding.

FromRule of Carnage - Designing Better Miniatures Games


Ep 80: Miniatures Game Design - AI targetting and pathfinding.

FromRule of Carnage - Designing Better Miniatures Games

ratings:
Length:
25 minutes
Released:
Sep 11, 2023
Format:
Podcast episode

Description

In this episode the guys have been playing a range of new, or new to them, games which have bought up some interesting (hopefully) considerations. The first thing to occur is that they previously talked about AI, without fully engaging on the subject of target priority for AI opponents or their pathfinding systems. The time for that engagement is now! As such, they chat about these issues, and a bit about some of the solutions. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: ⁠https://www.manokentgames.com⁠
Check out Planet Smasher Games here: ⁠http://planetsmasher.games⁠
Take a look at the podcast as a video on YouTube: ⁠Rule of Carnage - YouTube⁠
Released:
Sep 11, 2023
Format:
Podcast episode

Titles in the series (100)

Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.