50 min listen
Ep 11: Miniatures Game Design - Combat Phases.
Ep 11: Miniatures Game Design - Combat Phases.
ratings:
Length:
59 minutes
Released:
Oct 2, 2021
Format:
Podcast episode
Description
In this episode Glenn and Mike talk about the combat phase, if you actually want to include such a thing or not, what it might consist of if you do and what it might look like if you don't. They'll discuss things you can do to make your combats interesting and effective rather than just two bunches of models kicking each other in the shins until they're raw and bloodied. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
Released:
Oct 2, 2021
Format:
Podcast episode
Titles in the series (100)
Ep 01: Miniatures Game Design - What it is that we make. by Rule of Carnage - Designing Better Miniatures Games