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Ep 86: Miniatures Game Design - Avoiding disengagement.

Ep 86: Miniatures Game Design - Avoiding disengagement.

FromRule of Carnage - Designing Better Miniatures Games


Ep 86: Miniatures Game Design - Avoiding disengagement.

FromRule of Carnage - Designing Better Miniatures Games

ratings:
Length:
32 minutes
Released:
Oct 23, 2023
Format:
Podcast episode

Description

In this episode, the guys have been playing a range of new games, or at least new to them, recently. Some have been great, some have had issues, one of the worst issues with any game and with some of these has been disengagement. Sometimes its disengagement from the game engine, sometimes from the scenario, sometimes the game as a whole but its always a problem. They consider some of the reasons and even a few possible solutions. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.

Check out Man O' Kent Games here: ⁠https://www.manokentgames.com⁠
Check out Planet Smasher Games here: ⁠http://planetsmasher.games⁠
Take a look at the podcast as a video on YouTube: ⁠Rule of Carnage - YouTube⁠
Released:
Oct 23, 2023
Format:
Podcast episode

Titles in the series (100)

Game designers Mike Hutchinson and Glenn Ford talk about how, why and if they design tabletop miniatures games. With discussions, tips, reviews and interviews.