50 min listen
Ep 67: Miniatures Game Design - Ludonarrative dissonance.
Ep 67: Miniatures Game Design - Ludonarrative dissonance.
ratings:
Length:
26 minutes
Released:
Apr 24, 2023
Format:
Podcast episode
Description
In this episode the guys chat about ludonarrative dissonance, the tendency of games to have gameplay and mechanics that fail to match up with the story attached to them. Glenn suggests that in the case of tabletop games it has far more to do with a break between the "front end" experience of the players and the "back end" systems of running the game. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
Check out Man O' Kent Games here: https://www.manokentgames.com
Check out Planet Smasher Games here: http://planetsmasher.games
Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube
The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh
Released:
Apr 24, 2023
Format:
Podcast episode
Titles in the series (100)
Ep 01: Miniatures Game Design - What it is that we make. by Rule of Carnage - Designing Better Miniatures Games