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90 - How gamification can improve lives and bottom lines  - with Oliver Šimko - Part 2

90 - How gamification can improve lives and bottom lines - with Oliver Šimko - Part 2

Froma branded world: Branding made easy. A podcast where we explore great brands and learn how to build a powerful brand.


90 - How gamification can improve lives and bottom lines - with Oliver Šimko - Part 2

Froma branded world: Branding made easy. A podcast where we explore great brands and learn how to build a powerful brand.

ratings:
Length:
26 minutes
Released:
Mar 18, 2021
Format:
Podcast episode

Description

This episode is the second part of my interview with Oliver Šimko. Gamification can be highly effective in a variety of areas, from attracting customers, increasing sales, building loyalty, creating healthier habits, increasing productivity, achieving better learning outcomes, etc. Given its effectiveness and the potential to start fairly easily and inexpensively, gamification can be a very helpful tool for organizations of all sizes and budgets. In this two-part series, I speak with Oliver Šimko, the founder of Luducrafts, a gamification design studio. Oliver and his team have built gamification solutions to help change how people learn, build new habits, and stronger corporate cultures.  Luducrafts has worked with companies such as Microsoft and Jaguar as well as other groups around the world.
Released:
Mar 18, 2021
Format:
Podcast episode

Titles in the series (93)

Welcome to a branded world, a podcast about all things branding by Luiza Campos from marcastrategy. A branded world explores great brands and interview experts and provide actionable advice to help you build a remarkable brand. If you are a nonprofit, a small or medium-size business or an entrepreneur this podcast is for you. In this podcast you'll hear advice on how to brand your organization from finding your values, purpose and vision to strategies on how to engage with your audience through effective marketing, building the right culture, advertising, written, visual and experiential communications and much more.