70 min listen
#19: Space Alert and Multiplayer Conflict Games
#19: Space Alert and Multiplayer Conflict Games
ratings:
Length:
66 minutes
Released:
Apr 3, 2018
Format:
Podcast episode
Description
We adopt a policy of firm opposition to irresolvable paradoxes here at So Very Wrong About Games. Then again, everything we say is wrong, so take that for what it is worth. Don't even ask us about sets not containing themselves. We turn our attention to Vlaada Chvatil's work for the first time, and ruminate about multiplayer conflict games and how they often fail. Also, swimwear...? And "cascades of nightmarish terribleness," which might become our new podcast name.Games Played Last Week:-World of SMOG: Rise of Moloch 1m10s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto, & Michael Shinall, CMON, 2018)-Concordia 2m59s (Mac Gerdts, PD-Verlag, 2013)-Meeple Circus 8m30s (Cedric Millet, Matagot, 2017)-Clans of Caledonia 10m13s (Juma Al-Joujou, Karma Games, 2017)-Rum & Bones: Second Tide 11m31s (Michael Shinall, CMON, 2017)-Warfighter 13m59s (Dan Verssen, DVG, 2014)News (and why it doesn't matter)-April Fools disappointment roundup 16m06s-More Mystic, more Vale 17m25s-More Gloom, more Haven 17m51sFeature Game: Space Alert 19m21s (Vlaada Chvatil, CGE, 2008)Topic: Problems in Multiplayer Conflict Games 43m33s
Released:
Apr 3, 2018
Format:
Podcast episode
Titles in the series (100)
#7: Scythe: The Wind Gambit and Campaigns: Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means. Games Played Last Week: -Alien... by So Very Wrong About Games