68 min listen
#82: Edge of Darkness
ratings:
Length:
56 minutes
Released:
Aug 27, 2019
Format:
Podcast episode
Description
The Card Crafting System returns once more, its heaps of mylar inserting into our gaming life. I would say it darkens our door, but the things are mostly transparent, so the idiom doesn't quite fit. One wonders whether and how one could sleeve a Card Crafting game, given that the games largely consist of sleeves already--but once one has witnessed the recursive horror that is sleeve sleeves, you cannot doubt the persistence and ingenuity of the Cult of Sleeves. They will, like life, find a way--perhaps sleeving each insert before inserting them into an ur-sleeve that will smother us all. The horror.Games Played Last Week: -Tiny Epic Mechs 1m32s (Scott Almes, Gamelyn Games, 2019)-Yokohama 2m45s (Hisashi Hayashi, Tasty Minstrel Games, 2016)-Risk: Mass Effect Galaxy at War Edition 7m43s (Andrew Wolf, The OP, 2013)-Pulsar 2849 10m37s (Vladimír Suchý, CGE, 2017)-Antidote 13m06s (Dennis Hoyle, Bellwether Games, 2013)-Human Punishment: Social Deduction 2.0 14m33s (Stefan Godot, Godot Games, 2018)-Villagers 18m21s (Haakon Gaarder, Sinister Fish Games, 2019)News (and why it doesn't matter):-Sidereal Confluence expansion? 20m12s-New Orleans (gotta have a campaign) 21m11s-More Steding: Gugong expansion 23m16s-Pandemic system offshoots staying in print 23m53s-Successors Kickstarter launched 25m40s-Jagged Alliance expansion 27m59sFeature Game: Edge of Darkness 29m10s (John D. Clair, AEG, 2019)
Released:
Aug 27, 2019
Format:
Podcast episode
Titles in the series (100)
#1: Kingdom Death and Randomness: Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.... by So Very Wrong About Games