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#16: SMOG Rise of Moloch and Games that Shouldn't Work

#16: SMOG Rise of Moloch and Games that Shouldn't Work

FromSo Very Wrong About Games


#16: SMOG Rise of Moloch and Games that Shouldn't Work

FromSo Very Wrong About Games

ratings:
Length:
68 minutes
Released:
Mar 13, 2018
Format:
Podcast episode

Description

Walker pretends to tolerate Mark's digression into pronunciation, and in exchange Mark pretends to be surprised to hear that TI4 has problems. Both fail to be even remotely surprised that CMON is in the plastic pushing business, novelty or creativity optional. Games Played Last Week:-Zombicide: Black Plague 4m39s (Raphaël Guiton, Jean-Baptiste Lullien, & Nicolas Raoult, CMON, 2015)-Black Orchestra 6m08s (Philip duBarry, Game Salute, 2016)-Tobago 15m00s (Bruce Allen, Zoch Verlag, 2009)-The Nasty 7 16m07s (Jacques Zeimet, Drei Hasen in der Abendsonne, 2015)-Twilight Imperium 4th Edition 17m10s (Dane Beltrami, Corey Konieczka, & Christian T. Petersen, Fantasy Flight, 2017)-Ortus Regni 18m08s (Jon Sudbury, Jon Sudbury Games, 2014)News (and why it doesn't matter)-Zombies! In! Space! 20m30s-Where to avoid hearing more from Mark 21m57s-Mage Knight likes big boxes and cannot lie 23m27sFeature Game: World of SMOG: Rise of Moloch 24m08s (Fel Barros, Christophe Madura, Alexandru Olteanu, David Rakoto & Michael Shinall, CMON, 2018)Topic: Games that Shouldn't Work, But Do 53m01s
Released:
Mar 13, 2018
Format:
Podcast episode

Titles in the series (100)

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.