70 min listen
#1: Kingdom Death and Randomness
ratings:
Length:
68 minutes
Released:
Nov 23, 2017
Format:
Podcast episode
Description
Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.Games played last week:-Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)-Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017)-Keyper (Richard Breese, HUCH, 2017)-Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017)-Immortals (Dirk Henn & Mike Elliott, Queen Games, 2017)
Released:
Nov 23, 2017
Format:
Podcast episode
Titles in the series (100)
#7: Scythe: The Wind Gambit and Campaigns: Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means. Games Played Last Week: -Alien... by So Very Wrong About Games