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#7: Scythe: The Wind Gambit and Campaigns

#7: Scythe: The Wind Gambit and Campaigns

FromSo Very Wrong About Games


#7: Scythe: The Wind Gambit and Campaigns

FromSo Very Wrong About Games

ratings:
Length:
70 minutes
Released:
Jan 9, 2018
Format:
Podcast episode

Description

Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means. Games Played Last Week:-Alien Artifacts (Marcin Senior Ropka & Viola Kijowska, Portal, 2017)-Charterstone (Jamey Stegmaier, Stonemaier Games, 2017)-El Grande (Wolfgang Kramer & Richard Ulrich, Hans im Gluck, 1995)-Antiquity (Joroen Doumen & Joris Wiersinga, Splotter, 2004)-Monikers (Alex Hague & Justin Vickers, Palm Court, 2015)-One Night Ultimate Werewolf (Ted Alspach & Akihisa Okui, Bezier Games, 2014)-Pandemic Legacy Season 2 (Rob Daviau & Matt Leacock, Z-Man, 2017) -Sakura Arms (Baka Fire, AEG, 2017)
Released:
Jan 9, 2018
Format:
Podcast episode

Titles in the series (100)

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.