74 min listen
65: What board games have taught us, themes, online sales (guest: BoardGameCo)
65: What board games have taught us, themes, online sales (guest: BoardGameCo)
ratings:
Length:
51 minutes
Released:
May 6, 2021
Format:
Podcast episode
Description
YouTube creator and BoardGameCo founder Alex Radcliffe stops by the show! Our picks for topics this week: Alex (guest): How important is theme? Have you kept mediocre board games purely because of a great theme? And what games do you love despite their theme? Shoe (producer): What are some interesting facts that we've learned from playing board games? Christina (host): How did the pandemic affect online retail sales? What gaming trends popped up during stay-at-home? The games discussed in this episode: Alex's topic: Theme in board games Cthulhu: Death May Die Arkham Horror Eldritch Horror Robinson Cursoe: Adventures on the Cursed Island First Martians: Adventures on the Red Planet Terra Mystica Gaia Project Gentes Crusader Surrealist Dinner Party Ugly Gryphon Inn Marvel United Obsession Photosynthesis Shoe's topic: Things we've learned from board games Goa Keystone: North America The Search for Planet X The Crew Timeline Wits and Wagers Terraforming Mars Brass: Birmingham Tinners' Trail Deep Vents Formosa Tea Viticulture Christina's topic: Online retail trends during COVID Monopoly Risk Catan Splendor Codenames Final thoughts: Red Rising Fantasy Realms Viticulture Zombicide Valor & Villainy Drawn to Adventure Merchant's Cove Root Vast Gods Love Dinosaurs Ecos
Released:
May 6, 2021
Format:
Podcast episode
Titles in the series (100)
33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games.: John D. Clair (Ecos, Mystic Vale) talks us through his mechanics-first approach to game design. And the group discusses our favorite Star Wars, deckbuilding, and engine-building games. Games discussed: Intro: Mystic Vale Custom Heroes Space Base Edge... by Going Analog Podcast