71 min listen
47: Fave themes, RPG-ish board games, designers' inspirations, cultural appropriation (guests: Sen-Foong Lim, Banana Chan)
47: Fave themes, RPG-ish board games, designers' inspirations, cultural appropriation (guests: Sen-Foong Lim, Banana Chan)
ratings:
Length:
87 minutes
Released:
Jul 23, 2020
Format:
Podcast episode
Description
What do we really mean when we want to play a "storytelling" game? Designers Sen-Foong Lim and Banana Chan join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation. Here's a full list of games discussed on the show: Intro Jiangshi: Blood in the Banquet Hall Scooby-Doo: Betrayal at Mystery Mansion Sea of Legends Dune RPG Junk Art Dungeons & Dragons: Rock Paper Wizard The Legend of Korra: Pro-Bending Arena Scooby-Doo: Escape from the Haunted Mansion Mind MGMT Kingdom Rush Betrayal at House on the HIll Christina's topic: What are inspirations for the settings in your games? Jiangshi: Blood in the Banquet Hall Scooby-Doo: Escape from the Haunted Mansion Banana's topic: Favorite game themes that you don't see as often Succulent Pret-a-Porter Abomination: Heir of Frankenstein Alice is Missing Wait for Me Anachrony T.I.M.E Stories Belfort Shoe's topic: Story-based/RPG-style board games ATMA Forgotten Waters Mice & Mystics Aftermath Dead of Winter Sea of Legends Warp's Edge Tales of Arabian Nights Once Upon a Time Fiasco Paranoia Kobolds Ate My Baby Apocalypse World Monster Hearts Dungeons & Dragons Pathfinder Kids on Bikes Samurai Sen's topic: Cultural appreciate vs. appropriation Jiangshi: Blood in the Banquet Hall Arkham Horror Puerto Rico Final thoughts Jiangshi: Blood in the Banquet Hall Wait for Me Dissident Whispers The Shivers Gloomhaven Surrealist Dinner Party Mechanica
Released:
Jul 23, 2020
Format:
Podcast episode
Titles in the series (100)
42: 2P/solo games, failing co-op, roll & writes, Uwe Rosenberg (guest: Jamey Stegmaier): What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love designer Uwe Rosenberg! With guest Jamey Stegmaier of Stonemaier Games (Wingspan, Tapestry,... by Going Analog Podcast