71 min listen
127: Games we love (in genres we hate), what some games get right (guest: Peter C. Hayward)
127: Games we love (in genres we hate), what some games get right (guest: Peter C. Hayward)
ratings:
Length:
64 minutes
Released:
Feb 15, 2024
Format:
Podcast episode
Description
Though we fancy ourselves "omnigamers" -- gamers who enjoy all genres -- we're kind of fooling ourselves. There are certainly specific categories of board games we try to stay away from. But! With every "rule" (if you can call it that), there's gotta be exceptions, right? So we explore ours with Peter C. Hayward. The game designer (That Time You Killed Me, French Toast, Fiction) is very...discerning, so we couldn't wait to hear his thoughts on these matters. Separately, we recently played a game of Istanbul with Peter, and he couldn't stop raving about how it got "quick turns" down just right. So that got us thinking...what other specific things do specific games get "just right"? Plus: Play along with us on a round of Peter's new game, Apropos of Board Games! Timeline: 3:31 - Going Analog's game pick: Apropos of. 12:06 - Peter's game pick: boop. 14:56 - Going Analog's topic: Specific things that specific games get right. 38:29 - Peter's topic: Games you like in genres you don't.
Released:
Feb 15, 2024
Format:
Podcast episode
Titles in the series (100)
42: 2P/solo games, failing co-op, roll & writes, Uwe Rosenberg (guest: Jamey Stegmaier): What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love designer Uwe Rosenberg! With guest Jamey Stegmaier of Stonemaier Games (Wingspan, Tapestry,... by Going Analog Podcast