71 min listen
51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)
51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)
ratings:
Length:
57 minutes
Released:
Sep 17, 2020
Format:
Podcast episode
Description
Game designers Jon Gilmour (Dead of Winter, Dinosaur Island) and Ian Moss (Duelosaur Island, Wonderland's War) join us to discuss video games that would make cool board games, what video games have taught them about game design, our ideal gaming group, and how new RPGs make themselves stand out from the crowd. Here are the games covered on the show: Intro Dead of Winter Dinosaur Island Wasteland Express I Dissent Duelosaur Island Wonderland’s War Bunkers and Badasses Ian’s topic: How do newer RPGs make themselves stand out? Bunkers and Badasses Kids on Bikes Jiangshi: Blood in the Banquet Hall Kids on Brooms Blades in the Dark Apocalypse World Fiasco ATMA The Quiet Year Jon’s topic: What video games have you played recently that would make cool board games? Path of Light and Shadow Shoe’s topic: What have video games taught Jon and Ian about game design? Dinosaur Island Duelosaur Island Taverns of Tiefenthal Quadropolis Dead of Winter Slide Quest Machi Koro Legacy My City Christina’s topic: What makes the ideal gaming group for you? Innovation Sagrada Azul Concordia Final thoughts: Sonora Crokinole Bunkers and Badasses Santa Monica Smartphone Food Chain Magnate
Released:
Sep 17, 2020
Format:
Podcast episode
Titles in the series (100)
42: 2P/solo games, failing co-op, roll & writes, Uwe Rosenberg (guest: Jamey Stegmaier): What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love designer Uwe Rosenberg! With guest Jamey Stegmaier of Stonemaier Games (Wingspan, Tapestry,... by Going Analog Podcast