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#53: Gloomhaven and What Can a Game Demand?

#53: Gloomhaven and What Can a Game Demand?

FromSo Very Wrong About Games


#53: Gloomhaven and What Can a Game Demand?

FromSo Very Wrong About Games

ratings:
Length:
67 minutes
Released:
Jan 22, 2019
Format:
Podcast episode

Description

We take endorsements very seriously here at SVWAG. The Ferragamo deal fell through after Walker was seen wearing Fendi, and the whole Burberry fiasco is better left forgotten. Converse was our backup, but suffice to say after Mark's public comments about sportsball that seems like a distant possibility at best.All that said, we endorse Gloomy Companion unreservedly. We don't resort to apps very often, but we don't Gloomhaven without Gloomy Companion employed on a tablet. We've tried others but it suits us the best.Games Played Last Week: -Mombasa 3m14s (Alexander Pfister, eggertspiele, 2015)-Decrypto 5m28s (Thomas Dagenais-Lespérance, Le Scorpion Masqué, 2018)-Han 6m57s(Michael Schacht, ABACUSSPIELE, 2014)-Sakura Arms 7m55s (BakaFire, AEG, 2016)-Kitchen Rush 10m08s (Vangelis Bagiartakis & Dávid Turczi, Artipia, 2017)-Chinatown 10m36s (Karsten Hartwig, Z-Man, 1999)-Eclipse 13m14s (Touko Tahkokallio, Lautapelit.fi, 2011)News (and why it doesn't matter)-Frontier Wars 15m34s-Rio Grande is back? 15m59s-The Galaxy Rolls on 16m55s-35 years of BattleTech 18m08s-Official statement on pronunciation 18m48sFeature Game: Gloomhaven 20m46s (Isaac Childres, Cephalofair Games, 2017)Topic: How Much Can a Game Demand of Its Players? 48m38s
Released:
Jan 22, 2019
Format:
Podcast episode

Titles in the series (100)

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.