45 min listen
#165: Listener Mail April 2017
ratings:
Length:
34 minutes
Released:
Apr 20, 2017
Format:
Podcast episode
Description
Dirk, Harrison, and Kathryn dive into the mailbag once again to answer your game design questions. Is it really that difficult to get published in North America from other markets? What’s life on the digital side like when it comes to publishing? And what can you do when you (inevitably) get stuck?.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Harrison Pink - @gilespink, harrisonpink@gmail.com, harrisonpink.com
Kathryn Hymes - @chicalashaw, thornygames.com.---------------------0:00:24 - The difference between design and development and getting stuck
0:06:05 - Publishing from non-American or European markets
0:10:04 - Linear narratives
0:16:03 - Game design and budget
0:21:53 - Self-publishing and digital games
0:26:02 - Players vs. The Game
Harrison Pink - @gilespink, harrisonpink@gmail.com, harrisonpink.com
Kathryn Hymes - @chicalashaw, thornygames.com.---------------------0:00:24 - The difference between design and development and getting stuck
0:06:05 - Publishing from non-American or European markets
0:10:04 - Linear narratives
0:16:03 - Game design and budget
0:21:53 - Self-publishing and digital games
0:26:02 - Players vs. The Game
Released:
Apr 20, 2017
Format:
Podcast episode
Titles in the series (100)
#1: Hello World!: The Game Design Round Table launches with hosts Dirk Knemeyer and Jon Shafer talking about their background in gaming and design. by The Game Design Round Table