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#182: Game Designer Mike Bithell – Thomas Was Alone

#182: Game Designer Mike Bithell – Thomas Was Alone

FromThe Game Design Round Table


#182: Game Designer Mike Bithell – Thomas Was Alone

FromThe Game Design Round Table

ratings:
Length:
32 minutes
Released:
Oct 19, 2017
Format:
Podcast episode

Description

In this episode, Dirk and Harrison have a chat with Mike Bithell, designer of games such as Thomas Was Alone, Volume, EarthShape, and Subsurface Circular. They discuss Mike’s path to success and how he’s been able to make such a variety of games.
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Mike Bithell – @mikebithell, mikebithellgames.com
Harrison Pink – @GilesPink, harrisonpink.com, harrisonpink@gmail.com
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
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Episode Outline
0:17 Background on Mike
1:23 How did Mike get into games?
3:43 To what does Mike attribute his success?
5:55 Was it really all luck? How about the marketing side? – How Mike ended up on Steam
7:49 For the game, Thomas is Alone, how did narration get added to the game?
11:54 What about games more recent than Thomas is Alone and their great reviews?
15:24 What makes a game, an Bithell company game?
18:46 What’s next?
21:11 Did lack of marketing actually help?
22:59 How do you balance making customers happy against sales volume?
25:01 Design process
27:47 Advice for aspiring indie game designers
Released:
Oct 19, 2017
Format:
Podcast episode

Titles in the series (100)

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.