71 min listen
The Sausage Factory: 344 – Beautiful Desolation by Brotherhood Games
The Sausage Factory: 344 – Beautiful Desolation by Brotherhood Games
ratings:
Length:
80 minutes
Released:
Aug 6, 2021
Format:
Podcast episode
Description
Chris O'Regan chats to Chris and Nicholas Bischoff of Brotherhood Games about the design and development of their post-apocalyptic alternate reality adventure game, Beautiful Desolation.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode344.mp3
Music from Beautiful Desolation is by Mick Gordon, who also scored DOOM, Prey, and Wolfenstien and can be bought from here:
https://store.steampowered.com/app/1238290/BEAUTIFUL_DESOLATION_Soundtrack/
1. Arrival2. Mystery3. Human
The Sausage Factory 344 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode344.mp3
Music from Beautiful Desolation is by Mick Gordon, who also scored DOOM, Prey, and Wolfenstien and can be bought from here:
https://store.steampowered.com/app/1238290/BEAUTIFUL_DESOLATION_Soundtrack/
1. Arrival2. Mystery3. Human
The Sausage Factory 344 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Aug 6, 2021
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 40: Psycho Interactive: Show host Chris ORegan chats to Psycho Interactive, the makers of Voxelfield. There are a lot of MOBA games out there and Voxelfield hopes to be one of them. Currently in the midst of a Kickstarter campaign to get the game funded, by The Sausage Factory