33 min listen
The Sausage Factory: 475 – Wizordum by Emberheart Games
The Sausage Factory: 475 – Wizordum by Emberheart Games
ratings:
Length:
36 minutes
Released:
Jan 12, 2024
Format:
Podcast episode
Description
Chris O'Regan interviews Primoz Vovk of Emberheart Games and asks them about the design and development of their high-fantasy boomer-shooter, Wizordum.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode475.mp3
Music is by Music by Tim Stoney, Mathieu Hallouin & Brent Houston and can be pre-ordered from here:https://apogeemusic.bandcamp.com/album/wizordum-original-game-soundtrack
1. Main theme2. In-Game Music 13. In-Game Music 2
The Sausage Factory 475 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode475.mp3
Music is by Music by Tim Stoney, Mathieu Hallouin & Brent Houston and can be pre-ordered from here:https://apogeemusic.bandcamp.com/album/wizordum-original-game-soundtrack
1. Main theme2. In-Game Music 13. In-Game Music 2
The Sausage Factory 475 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Jan 12, 2024
Format:
Podcast episode
Titles in the series (100)
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