34 min listen
The Sausage Factory: 340 – Battle Axe by Bitmap Bureau
The Sausage Factory: 340 – Battle Axe by Bitmap Bureau
ratings:
Length:
69 minutes
Released:
Jul 9, 2021
Format:
Podcast episode
Description
Chris O'Regan chats to Mike Tucker and Henk Nieborg of Bitmap Bureau about the design and development of their arcade action adventure game, Battle Axe.
The past can be seen through rose-tinted spectacles they say. We'd counter that they're more pixelated than pink...
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode340.mp3
Music featured is by Manami Matsumae
1. Credits2. Infinite3. Last BossThe Sausage Factory 340 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The past can be seen through rose-tinted spectacles they say. We'd counter that they're more pixelated than pink...
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode340.mp3
Music featured is by Manami Matsumae
1. Credits2. Infinite3. Last BossThe Sausage Factory 340 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Jul 9, 2021
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 23: Lumernox Games: Chris ORegan talks to Jóhann Guðjónsson of Icelandic developers Lumernox Games about this very interesting puzzle platform game. When you split the control scheme for games it can go one of two ways. It can confuse and frustrate the player or bring a... by The Sausage Factory