56 min listen
The Sausage Factory: 359 – Cosmo’s Quickstop by Big Sir Games
The Sausage Factory: 359 – Cosmo’s Quickstop by Big Sir Games
ratings:
Length:
57 minutes
Released:
Nov 6, 2021
Format:
Podcast episode
Description
Chris O'Regan chats to Ian Beckman of Big Sir Games about the design and development of their multi-task space station, come convenience store management game, Cosmo’s Quickstop.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode359.mp3
The Sausage Factory 359 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode359.mp3
The Sausage Factory 359 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Nov 6, 2021
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 24: Fireproof Studios: Show host Chris O'Regan chats to Barry Meade of Fireproof Studios about The Room games as well as Barrys own history in developing games, which started in the early 1990s. Chinese puzzle boxes are amazing objects that Fireproof Studios has made not o... by The Sausage Factory