54 min listen
The Sausage Factory: 338 – King of Seas by 3D Clouds
The Sausage Factory: 338 – King of Seas by 3D Clouds
ratings:
Length:
69 minutes
Released:
Jun 27, 2021
Format:
Podcast episode
Description
Chris O'Regan chats to Luca Cafasso of 3D Clouds about the design and development of their open world action adventure game, King of Seas.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode338.mp3
Music is by Andrea De Nittis and can be bought from here:
https://store.steampowered.com/app/1537790/King_of_Seas_Original_Soundtrack/
1. King of Seas2. Sailor's Nest3. King's Fall
The Sausage Factory 338 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode338.mp3
Music is by Andrea De Nittis and can be bought from here:
https://store.steampowered.com/app/1537790/King_of_Seas_Original_Soundtrack/
1. King of Seas2. Sailor's Nest3. King's Fall
The Sausage Factory 338 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Jun 27, 2021
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 36: Muse Games: Chris O'Regan and Howard Tsao of Muse Games discuss at length, along with why people are drawn to indie games over and above AAA mainstream titles. The holy grail of multiplayer games is the creation of team based play that infuse a heightened sense ... by The Sausage Factory